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Neverwinter nights enhanced edition feats
Neverwinter nights enhanced edition feats






neverwinter nights enhanced edition feats

Hammer of Thunderbolts (1d8 +5, 1d6 electrical, Stun DC-14 75% / 1) Will of Atar Halberd (fire damage) Projectile weaponsīy the time you have gained a total of 17 character levels a veritable dragons hoard of enchanted items opens itself up to you for availability, if you are lucky enough to get the right item. Tethir Wood Cudgel (adds include acid damage) Kintharsta Katana (includes Blind DC-14 50% / 2 rounds) Gargoyle Boots (includes 10 ‘Stoneskin’ charges) Weaponsīlade of the Elements (Katana – slay elementals)īloodstone Double Axe (includes Regeneration +1)īreath of the Maiden (Short sword draining Constitution)

neverwinter nights enhanced edition feats

Scarab of protection +4 (to saving throws) Shields and armourĭelvers Armour ((Heavy) includes +2 to saving throws) Petty’s Tempest (additional electrical damage and slow) Amulets and the likeĪmulet of Power (Bonus spells for Wizards) Protector shield (AC1 +2 and +1 damage reduction for 5 soak) Lifting Note bow (includes Perform +8 for Bards) My favouritesĭragon Slippers (Immunity to knockdown and fear, spell resistance and +2 to dexterity)Ĭold Iron Blade (includes 1d6 cold, +1 fortitude) Of those below, as a Bardic adventurer, I lean heavily towards the first seven artifacts. Uthgardt Holy Shield (+2 strength at the cost of charisma)Įnkido’s armour (Heavy armour with damage resistance) Projectile weapons Greater (Brawler, swordsman, archers) Belt (Resist (relative) damage 20/-) Shields and armourĪurumvorax armour (Light armour with damage resistance) Ring of Magic Defence (also offers Dispel Magic once a day) Ring of Holiness (Several bonus spells for Clerics) Watchman’s Helm (+8 to search, spot and listen) (Also may be be earned, or bought) Amulets and the like Here are a few of the more impressive items you may discover if you are lucky: My favourites It does appear to me that the rise in value and power is every three levels, with 11 character levels being the sweet spot for chapter two. Shukenja helm (extra spells for Sorcerors) Thieves hood (includes immunity to poison) Thayvian Circlet (boasts intelligence and saving throws)Ĭutting Star kukri (causes blindness and fire damage)Īmulet of (cold, fire, electric, acid) Resistance 20/-Ĭalduran Smoothhands armour (Spell Resistance 14) Scabbard of Blessing (Aid and Bless 3 times a day) My personal favourites amongst these include: Towards the end of chapter one, after you attain a total of 8 levels, it seems, you begin to find more interesting and more valuable artifacts. A selection may also appear with merchants at various levels, though the prices can be exhorbitant. Most items are random, though a few – like the Watchman’s Helm – appear in fixed places and/or as quest rewards. These can be bought early on, and I have also seen it appear (randomly) in chests, rubble and corpses. If you can wear one, the Thieves’ Hood is well worth the price for the poison resistance value alone. Some of the forge items from Marrok and later, from Silverblade – especially the Ravenger Halberd are awesome and certainly need considering. The ‘Gladiator Blade’ (Longsword +2, 1d6 acid) from Mutamin in the Green Griffon is nice too, thought I made do well enough with the Astral Blade +1 from Marrok’s forge. The ‘Cloaks of Fortitude’ are always nice for the extra to saving throws, as are the ‘Boots of Hardiness’ for the constitution enhancement – though I preferred the ‘Boots of Haste’ until better equipment was available. Of these I consider the ‘Amulet of the Master’ (and it’s lesser version), the ‘Ring of Power and, especially, ‘the Ring of Yusam’ to be essential to life and limb, even well into the game expansions. Ring of the Wood Elves (Resist Spells 16) (Resist Bludgeoning 10/-, Improved Evasion and Normal (green) light (15m)) Ring of Yusam (Quest item from Yusam in Beorunna’s Well) Anyway, The enchanted equipment includes: Please also note that, like the Gold version now available, I have both the expansions installed and this can affect/add extra things, as opposed to just the standalone copy of ‘Neverwinter Nights’. Note that a number of items can only be bought and do not appear randomly, whilst others are only rewarded for quests. Below is a guide to some of the more powerful equipment to look out for. I well counted over a hundred items, often with enhancements like Mighty, Keen, elemental damage, feats and increased stats. This game has more enchanted weapons and armour and so forth than you can shake a stick at! Magical items and equipment in Neverwinter Nights








Neverwinter nights enhanced edition feats